Bar Escape Room (0.7.2)


Hey everyone!

I'm happy to announce the Bar Escape Room is now available for Insiders in (almost*) all its glory! This time around, Saeva is trapped together with Foris, Maesol, and Canori, and as you can probably imagine, he is suave and effortlessly charming as always.


*The "almost" comes from the fact that there is no optional content like hints or one-on-one interactions yet, but those will of course be added in the next update. This also means Cooler Insiders will have several writing streams to look forward to! If you have fun ideas you want to see in the game, then don't be shy to join in!

Spooktober Game Jam

More importantly, though, I'll be working on a brand new game jam project during September! I'm teaming up with ZetaKen to create a Y2K-themed Halloween murder mystery:


(Logo not final)

I hope you'll look forward to it! It'll drop by the end of this month, and Insiders will even get to test it a few days earlier!

Patch Notes

With the announcements out of the way, here's your regular list of features:

  • The brand new bar escape room!
  • 6k new words. (255,000+ in total)
  • 1 new background!
  • Various edits to add foreshadowing and improve consistency.
  • Added Tap Feedback along with a new accessibility setting to turn it off.
  • Turned the Puzzle Solver on by default (since you still have to opt in for each individual puzzle).
  • Flowchart locks now directly tell you why they are locked.
  • Added confirm/cancel icons to various buttons.
  • Made it so the electronics escape room safe can't be brute-forced.
  • Moved a choice to align with the Flowchart.
  • Highlighted the hatch of the dancing machine.
  • Added a fade in to new escape room items.
  • Fixed an error where wrong values were displayed on the computer.
  • Fixed a minor error where mouse sound effects wouldn't play on the flowchart.
  • Fixed a rare bug when hiding the UI during free time.
  • Fixed an error with the counting of unlocked CGs.
  • Fixed typos.

And that's all! The next Demo update will drop when a few more notable fixes and improvements have piled up.

To close things off, I just wanted to say I'm really happy about all the new people that seem to have discovered Artificial Selection lately. The fact that people will excitedly tell their friends about something I made really means a lot to me, and I can't express how much it helps getting the word out! :D

Thank you for your support!


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