Update 1.4

The new update is here!

It introduces the following improvements:

  • A new walking and running speed slider.  This lets you decide how fast you move across the maps.
  • Major condensation of the maps. All the maps are now around 33% smaller, while keeping the general layout the same. This should make exploring a lot more interesting, since all events and landmarks are closer to each other, and enter your field of vision more quickly!
  • Repositioning of certain objects. Along with the new layout of the maps, I've repositioned some of the secret objects to be slightly more difficult to find.
  • The purple forest is now actually purple. You'll see what I mean when you get there!
  • Rounded corners for the hills. Softening those sharp edges should make the underwater world look a lot more natural.
  • Sea stars can now be on the ground as well. Because why shouldn't the floor be just as colorful as the hills?
  • Less seaweed. I've decided to use the seaweed a tiny bit more sparingly, both for aesthetic and engine performance reasons.
  • Minor engine improvements.

And that's all for this update. Unfortunately, the big engine rewrite didn't make the cut just yet, but I figured I'd ship the current improvements since they're already pretty cool on their own. Thank you for your support!

I'm also excited to reveal the next update will include post-game bonus content, in which the girls are wearing brand new outfits! If you're curious to see Triche, Moka, and Pris, you can view them here!


DeepSeaValentine-1.4-win.zip 74 MB
Jun 20, 2021
DeepSeaValentine-1.4-linux.tar.bz2 63 MB
Jun 20, 2021
DeepSeaValentine-1.4-mac.zip 57 MB
Jun 20, 2021

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